Startup idea

On-Chain Casual Gaming (P2E Candy Crush)

A casual gaming studio or platform that replaces the 'extractive' model of mobile games (ads/microtransactions) with on-chain equivalents where players earn real value and own their in-game assets.

Opportunity6.3

Why now

Gamers are increasingly aware of their time being 'harvested' for ads; the infrastructure for on-chain assets is becoming invisible.

Market gap

Current casual games give no value back to players; current P2E games are often not 'fun'.

Business fit

Type
App / Game Studio
Target
Casual mobile gamers who currently play games like Candy Crush.
Revenue
Enterprise / Platform-scale
Founder
Game designers who understand casual loops and 'fun' combined with Web3 developers.

Scores

Problem
8.0
Feasibility
7.0
Why now
9.0
Go-to-market
8.0
Confidence
10.0

Proof signals

Keyword demand

KeywordVolumeGrowth
Play to Earn590/mo-45% YoY
Web3 Games720/mo-70% YoY

US English Google Ads volume from DataForSEO; growth uses returned monthly search history.

Source episode

Alexis Ohanian's 5-Year Predictions | Where It Happens Podcast1:35
in five years no one 90 of people will not play a game unless they are being properly valued for that time... you will be playing some on chain equivalent game that will be just as fun but you'll actually earn value in

Topics

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