A mobile application where users interact with full-screen advertisements by scratching them off like a lottery ticket. The core idea is to make the ad itself the product, offering a mystery and a chance to win a prize (like a coupon or special offer) from the advertiser. It includes a unique mechanic of blowing into the phone's microphone to clear 'dust' after scratching.
Opportunity6.7
Why now
The proliferation of smartphones with advanced sensors (touch, microphone) allows for novel interactive experiences. Desire for simple, ephemeral, and engaging daily routines amidst overwhelming on-demand content.
Market gap
Lack of a mobile application that fundamentally redefines the ad viewing experience into an engaging, gamified, and ephemeral interaction.
Business fit
Type
Mobile App, Ad-tech, Gamified Utility
Target
General smartphone users, advertisers seeking engaged attention.
Revenue
Huge potential, implied millions based on ad inventory and reach (100 million people daily)
Founder
Someone who doesn't mind advertising and wants to create a highly viral, gamified experience.
Scores
Problem
7.0
Feasibility
8.0
Why now
8.0
Go-to-market
9.0
Confidence
10.0
Proof signals
Success of HQ Trivia (daily, low commitment, variable reward)
Human enjoyment of mystery and anticipation (like scratch-off tickets)
Potential for massive global virality ('international phenomenon')
Can leverage existing advertising budgets.
Keyword demand
Keyword
Volume
Growth
scratch off app
320/mo
-18% YoY
gamified advertising
140/mo
-48% YoY
daily reward app
140/mo
+89% YoY
US English Google Ads volume from DataForSEO; growth uses returned monthly search history.
Source episode
The ultimate guide to product building with the man who changed softwareEpisode source
here's the idea so I think it could make a ton of money and literally there'd be almost nothing to do to make this thing happen except getting the word out and I think the word would spread so rapidly