A platform designed to replace traditional 2D video conferencing with rich, interactive 3D digital environments for professional meetings, social gatherings, and collaborative work. Leveraging advanced graphics and spatial audio, it aims to create a more engaging and 'together' feeling experience, moving towards the metaverse vision for everyday communication.
Opportunity5.4
Why now
Ryan Wyatt explicitly states, 'I would hate to be doing just this video call in five to eight years and we're just like still doing zoom calls... there's got to be more immersive ways for us to feel like we're getting together.' The 'digital transformation' is at its 'very beginning' with immense potential for growth.
Market gap
A professional-grade, highly immersive platform specifically designed for meetings and collaboration that overcomes the limitations of current video conferencing and social VR.
Business fit
Type
SaaS, Virtual World Platform
Target
Remote teams, educators, event planners, social groups, individuals seeking more engaging online interaction.
Revenue
High (subscription models for businesses, premium features for social users, potential for virtual asset sales).
Founder
Experienced engineers and designers in virtual reality, game development, and real-time communication technologies.
Scores
Problem
8.0
Feasibility
7.0
Why now
8.0
Go-to-market
7.0
Confidence
9.0
Proof signals
I would hate to be doing just this video call in five to eight years and we're just like still doing zoom calls to have conversations there's got to be more immersive ways for us to feel like we're getting together
where like unreal and the engines are going and the world is going and technology is going we're going to see those worlds and that will be much more fun to have those conversations in there
young generations that grew up from day one on their phone in very immersive digital experiences
phone apps as being like super rudimentary in 10 to 20 years
you're gonna have this new shift of top platforms that take people time and more immersive experiences
We are in like the first inning if you will like we got 10 15 20 years of this digital transformation
Keyword demand
Keyword
Volume
Growth
immersive meetings
10/mo
0% YoY
virtual collaboration
140/mo
-82% YoY
metaverse for business
20/mo
-71% YoY
3D conferencing
20/mo
-50% YoY
US English Google Ads volume from DataForSEO; growth uses returned monthly search history.
Source episode
The Future of Gaming | Ryan Wyatt, Polygon Studios1:11:41
I would hate to be doing just this video call in five to eight years and we're just like still doing zoom calls to have conversations there's got to be more immersive ways for us to feel like we're getting together