A play-to-earn game built on Web3 principles, learning from the successes and failures of past P2E models and games like Neopets. It must be genuinely fun, incorporate outside capital (e.g., brand partnerships), and have a balanced tokenomics model that includes 'whale' users who are net spenders.
Opportunity6.1
Why now
The Web3 gaming market is maturing after initial speculative phases. The need for sustainable tokenomics and genuinely fun gameplay is recognized, creating an opportunity for a 'next-gen' P2E game. The 'crypto winter' has purged some speculative elements, allowing focus on fundamentals.
Market gap
A truly sustainable and fun play-to-earn game that avoids 'ponzinomics' and integrates external value, appealing to both crypto natives and traditional gamers.
Business fit
Type
game, Web3 application
Target
Gamers, Web3 enthusiasts, individuals seeking new forms of online income or entertainment.
Revenue
High, given the success of current P2E and gaming markets (e.g., Fortnite's ecosystem).
Founder
Game designers with Web3 expertise, strong tokenomics knowledge, and community building experience.
Scores
Problem
8.0
Feasibility
6.0
Why now
9.0
Go-to-market
8.0
Confidence
9.0
Proof signals
Li Jin states: 'someone's gonna crack this actually like so far the play to earn games that we've seen take off haven't had exactly sustainable tokenomics but i think in this next cycle someone is going to crack that and design a game economy that is actually sustainable and functions'.
Discussion highlights key success factors: fun gameplay (intrinsic motivation), outside capital (brand partnerships), and 'whale' users (net spenders).
Neopets is cited as a historical example of a thriving in-game economy with social elements, predating Web3 concepts.
Keyword demand
Keyword
Volume
Growth
Play-to-earn games
590/mo
-56% YoY
Web3 gaming
720/mo
-70% YoY
Game tokenomics
10/mo
0% YoY
Neopets Web3
no data
no data
US English Google Ads volume from DataForSEO; growth uses returned monthly search history.
neopets was essentially a play to earn game before the term player actually existed so there was an in-game currency called neopoints that you would earn by taking various actions... but that in-game currency was just that it was an in-game currency that had no connectivity to like us dollars there was no way to like actually take that near point and like convert it to any any fiat currency